Sunday, 12 January 2014

Texturing

Texturing is that part I was dreading most for the project and it will be apparent to you soon. My art skills are heavily lacking but that's mainly because my interest lie in world building. Even though I'm trying to develop my art skills with a Bamboo graphics tablet I'm still terrible at drawing...especially texturing. Instead of spending a lot of time texturing my models I have created simple placeholder textures. For those of you who aren't familiar with the phrase, placeholder, it's basically something simple you put in place such as a solid colour which acts as the placeholder to then be textured at a later date. 

My textures obviously need a lot of work but for the time being my focus lies on world building like I said. However, it's a great experience trying to texture the models over the UV maps. By learning the full process I know what to expect in the future if I were to ever land a position as a world builder, then I know what to expect from the artist I'd be handing it to; at least the workflow anyway. 

I won't post all my textures but here are the textures from the UV maps from the previous post in the same order and also an overview of my full scene in Maya (not rendered). 

Barrel Texture

Barrel with applied texture
Building A Texture

Building A with texture
Building B Texture
Building B with Texture
If you're studying these to see how the textures are applied through the UV maps I'd better say that the windows are actually UV mapped and textured separately from the buildings because I wanted to make them modular, a.k.a duplicate and repeat.

I'm fully aware the textures are horrible but there is only so much I can do on this project; the development of my art skills will take some time.

I also want to note that I could have used free textures from websites as long as I gave the credit to the creator but I wanted to experience making my own textures for my own models and I will continue to do so in the future.

Thanks for reading!

- Gavin

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